Energy is used to build and repair ships in the fleet. Science is used to conduct research that improves the quality of starship systems like weapons, engines, and stealth technology. Metals are used to build improvements on those worlds, like special factories that increase energy production or the installation of planetary defense craft. Each additional city improves resource production levels on the planet. Food allows the player to build cities on worlds. The four basic resources in Starships also resemble the basic resource management scheme in the Civilization games. You can win by conquering the capital worlds of all the other empires, reaching a goal population size, building the most Wonders, or having the most scientifically advanced empire. You can choose whether some or all of the potential victory conditions are in play. ![]() You also select one of eight leaders, all of whom carry different bonuses and traits. ![]() ![]() Players choose between one of the three Affinities, or the guiding principles of the aforementioned colonial civilizations, introduced in Beyond Earth: Supremacy, Harmony, or Purity. The trappings of the Civilization franchise are most strongly felt in Starships during the setup phase, when you select the size of the map and the number of opponents to face. Starships presumes that many of those missions were successful, and now the space-faring civilizations that blossomed from those colonies are coming into contact with one another. Sid Meier’s Starships takes place hundreds of years after Civilization: Beyond Earth, which told the story of how humankind spread from Earth to form new colonies elsewhere.
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